
Common Pitfalls include cliffs at map edges, large open pits at the end of certain Payload tracks, pits that open just before or during Payload Cart explosions, and various smaller pit traps set on several maps.ĭifferent from fall damage, the amount of which is determined by distance falling on to a playable surface, Pitfall acts as an instant kill regardless of the distance fallen or any specific contact with the ground or an object.
Frontier (as rideable cart "Lil' Chew Chew")Ī Pitfall is a common environmental hazard that results from a fall into a pit or off of a ledge or cliff into an area that causes Pitfall death. If escorted by three or more BLU players, it "chews" and instantly kills any unfortunate players standing in front of it, regardless of team. The carriages come in two variations: shipping containers the same size as the train itself, or flat carts which allow players to jump on top of them.Ī notable variation of sorts is "Lil' Chew-Chew", the unique, rideable cart on the map Frontier. This is more prominent on Freight, as trains on said map tow multiple carriages which act as occasional blockages. It should be noted that touching the sides of a train does not damage players in fact, players can safely ride on top of trains. The train appears to be an EMD GP38-2, and its paint scheme strongly resembles Southern Pacific, which once operated these. In addition, Trains often sound horns immediately upon arrival, most likely as a final warning for players to get off the track.
The arrival of a Train is usually signified by flashing lights at each end of the track and a bell sound playing, which can be heard if players are close enough.
Trains are neutral entities that instantly kill anyone who stands in their path. They also affect players who are under the effects of invincibility, such as Bonk! Atomic Punch or an ÜberCharge. The following hazards cause instant death regardless of the player's health.